Role Play/ Imaginative Play

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At the Café
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Starting at: £16.98

 

Age 3-6

 

At the… is a series of exciting and educational CD-ROMs, which are designed to support role-play activities based on children’s own experiences and provide teachers with an effective way to integrate ICT into the curriculum.

 

At the Café: Children visit a café or pizza restaurant and make choices from pictorial menus displaying food and drink.

 

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At the Doctor's
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Starting at: £16.98

Age 3-6

 

At the… is a series of exciting and educational CD-ROMs, which are designed to support role-play activities based on children’s own experiences and provide teachers with an effective way to integrate ICT into the curriculum.


At the Doctor’s: Working at a doctor’s surgery, children take patient details, enter information about symptoms and treatments and print out a prescription.

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At the Vet's
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Starting at: £16.98

 

 

 

Age 3-6

 

 

At the... is a series of exciting and educational CD-ROMs, which are designed to support role-play activities based on children's own experiences and provide teachers with an effective way to integrate ICT into the curriculum.

 

At the Vet's: The bright, colourful screens and characters enabel young children to make sense of visiting the vet as they diagnose problems and prescribe treatments.

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Think About!
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Starting at: £16.98

Age 7+

 

Think About! is ideal for those who need extra support to improve attention, memory, listening skills and specific literacy skills. It has been developed with the older, more reluctant reader in mind, as well as those with specific learning difficulties including dyslexia.

 

Scenes in the life of Jasmine and Harry are shown in various settings - at the recycling centre, gardening, camping, in the supermarket, at the library, fishing and skateboarding.  The user is encouraged to listen and watch the text free animations and answer question before moving on to the printable resources that are also supplied on the CD-ROM.

Full accessiblity options, clip art and records are available via the teacher settings, while the printable resources on the CD-ROM provide full and simplified text versions of the stories, together with questions for further comprehension work.

 

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At the Garden Centre
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Starting at: £16.98

Age 3-6

 

At the... is a series of exciting and educational CD-ROMs, which are designed to support role-play activities based on children's own experiences and provide teachers with an effective way to integrate ICT into the curriculum.

 

At the Garden Centre: Children make choices from a range of plants, seeds, gardening tools and more, as they visit the garden centre.

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At the Toy Shop
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Starting at: £16.98

Ages 3-6

 

At the... is a series of exciting and educational CD-ROMs, which are designed to support role-play activities based on children's own experiences and provide teachers with an effective way to integrate ICT into the curriculum.

 

At the Toy Shop: Children take on the role of shopkeeper or customer in a toy shop where they make choices and purchases.

 

 

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At the Post Office
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Starting at: £16.98

Age 3-6

 

At the... is a series of exciting and educational CD-ROMs, which are designed to support role-play activities based on children's own experiences and provide teachers with an effective way to integrate ICT into the curriculum.

 

At the Post Office: Children go to a post office, where they make choices and purchases, weigh their parcels, and post letters.

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At the... Series, 6 CD-ROMS with unlimited licences
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£699.90

6 CD-ROMS, all with unlimited licences, ideal for learners from age 3-6.

 

At the... is a series of exciting and educational CD-ROMs, which are designed to support role-play activities based on children's own ecperiences and provide teachers with an effective way to integrate ICT into the curriculum.

 

The 6 titles in this series are:

 

At the Café: Children visit a café or pizza restaurant and make choices from pictoral menus displaying food and drink.

 

At the Doctors: Working at a doctor's surgery, children take patient details, enter information about symptoms and treatments, and print out a prescription.

 

At the Garden Centre: Children make choices from a range of plants, seeds, gardening tools and more, as they visit the garden centre.

 

At the Post Office: Children go to a post office, where they make choices and purchases, weight their parcels, and purchases.

 

At the Toy Shop: Children take on the role of shopkeeper or customer in a toy shop where they make choices and purchases.

 

At the Vets: The bright, colourful screens and characters enable young children to make sense of visiting the vet as they diagnose problems and prescribe treatments.

 

Designed to compliment the role-play area in the classroom, each CD-ROM allows children to use computers in the way they observe them being used in real life.

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Strumbie Island
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Starting at: £16.98

 

 

 

 

 

 

 

Age 5-11

 

Strumbie Island is a story based program to help children recognise, understand, handle and appropriately express their own and other people’s emotions and behaviour.

 

It is useful in mainstream settings, for small group work, and a very valuable tool for those working with vulnerable children and involved in Social and Emotional Aspects of Learning (SEAL).

 

An interactive CD-ROM and workbook with teaching plans and extra resources, covering themes such as:

• getting on and falling out

• saying no to bullying

• going for goals

• relationships

• feeling good about yourself

 

Full audio support, including record, pause and playback options.

 

Printable lesson plans, clip art, record keeping and other useful resources.

 

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