Inclusion in Action:
ICT in the Early Years

The Curriculum Framework for children aged 3 to 5 encourages practitioners to use a wide range of ICT resources to support all areas of learning.

Technology plays such a huge part in everyday life that young children become aware of and interact with technology from a very early age. They soon understand that the press of a button on the television enables them to watch something appear on the screen and that you have use a button on the washing machine to wash clothes. If a telephone rings they see someone respond by picking it up and speaking to another person.

Within an early learning environment it is possible to include learning experiences that will use of ICT within most play situations. Everyday objects such as telephones, cash registers, computers and programmable toys, and even the creative use of video clips, cassette recorders and digital cameras can greatly enhance a play environment.

The key to the successful use of ICT within the early years settings is the training and knowledge of the practitioners who need to be familiar and confident both with the hardware and the software available to them. They should also allow for the ongoing cost of consumables, particularly for colour printing!

This article gives you an overview of some of the key resources available to Early Years practitioners.

Establish cause and effect with switches

Cause and effect scenarios can be a good introduction to the use of technology. Understanding cause and effect is a pre-requisite to understanding the function of a mouse. If a child has physical or learning disabilities then they will need more practice in making this connection. Battery-operated toys can be useful in order to reinforce this process.

SwitchesWhere young children have a difficulty manipulating the on/off button, it is possible to make these toys accessible by means of a switch. A pressure adjustable switch can enable young children who are heavy handed to access the toy without breaking it. They similarly allow a children with a very light touch to control the toy.

A switch is attached to a battery-operated toy using a battery adaptor. It enables a child to control the toy with ease. The child is in total control, needing only to click the switch once to turn on the toy, then again to turn it off. Devices are available that link to a switch in order to control the amount of time the toy is switched on.

Ensure ICT is accessible to all

Computers should be made accessible to all learners within the classroom and it is important to ensure that the height of the computer and chairs are compatible and enable the child to see the monitor clearly. A wide range of access devices is available which can help if the standard computer furniture is not suitable.

The placement of the computer within the learning environment is also very important. If it is hidden away in a far corner, then some children may be reluctant to use it. Integration within a particular environment, e.g. a vet’s, café or travel agent could allow children to collaborate with different tasks around the computer, both sustaining their interest in the tasks set and encouraging their acceptance of ICT as part of everyday life. The computer could serve a different purpose in each of these settings, printing off prescriptions within the vet setting, choosing a menu at the café and displaying pictures of holiday destinations for the travel agent.

If a child has great difficulty accessing a computer via a mouse then a touch screen is invaluable, providing the child with a direct response from whatever is on screen. Similarly, an interactive whiteboard can be a very useful tool in enabling children to interact with the images or activities it displays.

An optical mouse can also make life easier as there is no ball underneath to get clogged with sand or other substances found in classrooms. Where a standard mouse is too small or difficult to operate, there are alternatives. A tracker ball is really a large upside down mouse, enabling the child to control the direction of the cursor by manoeuvring the ball, whilst selecting on-screen by pressing a button.

Labelling and correctly naming ICT resources will help young children to become familiar with the correct vocabulary. Ideally use a lower case keyboard; there are a number of lower case keyboards that come in a range of sizes and colours, some have protective covers for sticky or wet fingers. You can also use stickers to identify important keys or buttons.

Get children involved with communication devices

Where young children are reluctant to communicate or take part in group activities, a Big Mack is a simple communication device which records a message at the press of a button. The child can operate this simply by pressing the button again to hear the message. This could be particularly useful during story telling or play when turn taking is important. The device could have e.g. part of nursery rhyme or sound relevant to the rhyme/story so that the child has to activate it at the correct moment. Young children with learning or physical difficulties can also use a Big Mack to join in activities they may otherwise be excluded from.

For larger scale recording and playback, cassette recorders can be used to tape young children talking and singing, as well as to play recorded tapes for children to listen to. Staff could tell stories on tape for children to listen to at home as well as at school.

Perhaps the most valuable tool within the Early Years setting is a digital camera. What better way to record events as they happen? Why not capture the first time a child has climbed onto the climbing frame on their own, or reassure parents who may be anxious that their child does not eat away from home, by showing them a photo of lunchtime?

The uses of a digital camera are endless and provide a rewarding record of activities and experiences and a means to create relevant and immediate resources for learning. Photographs will always generate a great deal of language even with the most reluctant child. Activities include sequencing pictures in the correct order, then encouraging the children to tell the ‘picture story’; taking photographs of the day’s activities to help the children recall and talk about events before they go home; creating picture books of events and projects and storing them within the room so that the children can browse through them; taking photographs of the environment around the school, shops, traffic etc; bringing photographs from home to talk about in school. Children can take pictures of objects of the same shape or colour within their environment, both indoor and out.

Using a digital camera promotes the use of a computer to select, edit and print the images and enables children to observe the end result within minutes of taking a picture. Digital photos can be used as screen savers, used to produce illustrations for leaflets, cards or school events. It can also be useful to have a disposable camera available for use by the children who can take it home to bring back a photo of the people they live with.

Software

The range of software available for Early Years is growing. There are many CD-Roms and websites specifically designed to focus on early learning skills. These encourage young children to become independent learners and take ownership of their learning.

It is worth remembering that some software works best with different screen settings and that staff should consult the software handbook to check this and any other requirements.

Experiences on the computer should allow young children opportunities to explore for themselves. They should also encounter activities that develop their ICT skills as well as activities that enhance learning across the curriculum. There should be opportunities for children to work collaboratively in groups on computer activities, as well as in pairs and individually. These should include both adult directed and child-initiated activities.

Further reading and resources

It is only recently that Early Learning settings have been able to benefit from NGFL resources. The commitment and enthusiasm to enable young children to benefit from different technologies is evident at the Gamesley Early Excellence Centre who, in 2003 received the British Education and Communication Technology Agency (BECTA) award for its work with information and communications technology. The website shows examples of the incorporation of technology throughout all learning environments and demonstrates how access to ICT is now achievable, practical and constructive enabling children to function effectively in our technological environment from a very early age.

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